![]() ![]() You can also pick up weapons and spells outside of the one your class starts with, blueprints that can be used to purchase new gear on subsequent runs, and runes that can also be purchased and equipped to further bolster your preferred playstyle by doing things like, adding lifesteal to your attacks, giving you an extra jump or dash, or increasing the amount of damage you deal on critical hits.Īnd this all adds up to the one thing that I love most about Rogue Legacy 2: Every run feels meaningful. There are a large number of relics to discover, which can provide game-changing buffs, highly risky trade-offs, and sometimes both thanks to a Resolve stat that reduces your max health if you try to equip too many of them at once. Heirlooms aren’t the only items of interest to find as you’re exploring Rogue Legacy 2’s exceptionally dangerous rooms. Whether by dashing through void energy, bouncing off of electricity, or just by simply having an extra dash to get out of a bad spot, the extra mobility is a huge defensive boost that helps to extend each life significantly. It was always exciting to get a new heirloom, not only because they almost always unlocked a new part of the map, but also because they almost always provided me with a way to avoid getting hit by certain enemy attacks. Each heirloom is also preceded by a quick tutorial section that does a wonderful job of teaching you the practical applications of each new ability so you’ll never be surprised or be left confused at some of the clever tricks that are used both in platforming challenges, and in hiding various secrets. ![]() Progression is gated by powerful bosses as well as special artifacts, called heirlooms, that grant permanent upgrades that add a new facet to both exploration and combat, whether that’s the ability to double jump, dash while in the air, or bounce off of special types of projectiles or hazards. A third is like a labyrinth and has low visibility along with requiring you to use landmarks to find the general direction of the areas of interest that you must explore before you can reach the boss. One stretches out horizontally and requires you to island hop as you try to avoid deviously placed arrow traps and fight off enemies in very tight quarters another takes the opposite approach and demands that you climb upwards with pinpoint-precise platforming sections. There are six unique locations in Rogue Legacy 2, and unlike the original’s four – which largely felt very similar outside of having different enemies, a few different room layouts, and a distinct backdrop – the areas in Rogue Legacy 2 all present unique challenges. The expanded class system is fantastic, but what truly makes Rogue Legacy feel exponentially bigger and bolder than its predecessor is its enormous and diverse interconnected world. Thankfully, every new run of Rogue Legacy allows you to choose between three randomly rolled characters, and very rarely did I ever find myself having to pick a character that had a trait that was miserable to play with. ![]() The most debilitating ones, like for example, the pacifism quirk which takes away your ability to deal any damage, come with incentives that can dramatically increase the amount of gold you collect while being afflicted with them, but I never found the trade-off worth the degree to which they hindered my playstyle. ![]() The first couple times you see them, traits can be fun ways to provide some variety to each run, and some are even required to find certain secrets, but eventually some of their gimmicks do start to wear thin. Each class presents its own pros and cons, and it was always fun to play to their strengths and attempt to work around their weaknesses. While I always sprang at the chance to use the Valkyrie when they popped up in the randomized choice of three heroes at the start of every new run, I never bemoaned having to use a class that I wasn’t as familiar with. It’s not only a great way to differentiate the classes even further, but also reward those that really take the effort to learn how to effectively use each of them. These are appropriately called skill crits, and for many characters, it can be as simple as just attacking while dashing towards an enemy, but for others, it could be making sure you land with the tip of your sword, or nailing the third hit of a three-hit flurry, or landing an attack right after an evasive roll, and so on. What’s especially cool about these 13 classes is that they each have a special way of reliably doing critical hit damage if you’re able to use their weapons skillfully. ![]()
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